Monday, May 12, 2014
Sunday, June 23, 2013
Tragedy of Great Power Politics? Modeling International War
Posted by
Brian
at
12:25 PM
Recently I finished reading John Mearsheimer's excellent political science book The Tragedy of Great Power Politics. In this book, Mearscheimer lays out his ``offensive realism'' theory of how countries interact with each other in the world. The book is quite readable and well-thought-out -- I'd recommend it to anyone who has an inkling for political history and geopolitics. However, as I was reading this book, I decided that there was a point of Mearsheimer's argument which could be improved by a little mathematical analysis.
Sunday, January 20, 2013
Re-evaluating the values of the tiles in Scrabble™
Posted by
DTC
at
10:52 PM
Recently I have seen quite a few blog posts written about re-evaluating the points values assigned to the different letter tiles in the
Scrabble™ brand Crossword Game. The
premise behind these posts is that the creator and designer of the game assigned point values to the different tiles according to their relative frequencies of
occurrence in words in English text, supplemented by information gathered while
playtesting the game. The points
assigned to different letters reflected how difficult it was to play those
letters: common letters like E, A, and R were assigned 1 point, while rarer
letters like J and Q were assigned 8 and 10 points, respectively. These point values were based on the English
lexicon of the late 1930’s. Now, some 70
years later, that lexicon has changed considerably, having gained many new
words (e.g.: EMAIL) and lost a few old ones. So, if one
were to repeat the analysis of the game designer in the present day, would one
come to different conclusions regarding how points should be assigned to
various letters?
Tuesday, January 1, 2013
The Skeleton Supporting Search Engine Ranking Systems
Posted by
DTC
at
7:09 PM
A lot of the research I’m interested in relates to networks –
measuring the properties of networks and figuring out what those properties
mean. While doing some background
reading, I stumbled upon some discussion of the algorithm that search engines use
to rank search results. The automatic
ranking of the results that come up when you search for something online is a great
example of how understanding networks (in this case, the World Wide Web) can be
used to turn a very complicated problem into something simple.
Ranking search results relies on the assumption that there
is some underlying pattern to how information is organized on the WWW- there
are a few core websites containing the bulk of the sought-after information surrounded by a group of peripheral websites that reference the core. Recognizing that the WWW is a network
representation of how information is organized and using the properties of the
network to detect where that information is centered are the key components to figuring out what websites
belong at the top of the search page.
265
remarks
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Labels:
centrality measures,
networks,
octopodes,
search engine ranking,
search engines
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Thursday, November 29, 2012
When will the Earth fall into the Sun?
Posted by
Brian
at
10:58 PM
The time I spent making this poster could have been spent doing research. |
Saturday, October 27, 2012
Creating an Earth
Posted by
Brian
at
7:07 PM
A while ago I decided I wanted to create something that looks like the surface of a planet, complete with continents & oceans and all. Since I've only been on a small handful of planets, I decided that I'd approximate this by creating something like the Earth on the computer (without cheating and just copying the real Earth).
Where should I start? Well, let's see what the facts we know about the Earth tell us about how to create a new planet on the computer.
Saturday, August 4, 2012
A Curious Footprint
Posted by
Corky
at
4:56 AM
Lasers! Credit: JPL/Caltech |
The MSL mission is run through NASA's Jet Propulsion Laboratory where, by coincidence, I happen to be at the moment. Now, I'm not working on this project, so I don't have a lot to add that isn't available elsewhere. BUT I do feel an authority-by-proximity kind of fallacy kicking in, so how about a post why not?
Tuesday, July 24, 2012
A Homemade Viscometer I
Posted by
Brian
at
10:32 PM
Stirring a bowl of honey is much more difficult than stirring a bowl of water. But why? The mass density of the honey is about the same as that of water, so we aren't moving more material. If we were to write out Newton's equation, ma would be about the same, but yet we still need to put in much more force. Why? And can we measure it?
Tuesday, June 26, 2012
Batman, Helicopters, and Center of Mass
Posted by
DTC
at
11:10 AM
A couple weeks ago, I came home after a long day at work looking for a break. I thought to myself, “What’s more fun than physics? Batman*.” I sat down to play the latest Batman videogame, in which Batman’s current objective was to use his grappling hook to jump onto an enemy helicopter to steal an electronic MacGuffin. As awesome as this was, it occurred to me that something was very wrong about the way the helicopter moved while Batman zipped through the air.
See if you can spot it too. (Watch for about 5 seconds after the video starts. Ignore the commentary. Note: The grunting noises are the sounds that Batman makes if you shoot him with bullets.)
What occurred to me was this: If the helicopter’s rotors provided enough lift to balance the force of gravity, wouldn’t Batman’s sudden additional weight cause the helicopter to fall out of the sky? Also, to get lifted up into the air, the helicopter must be pulling up on Batman: shouldn’t Batman also be pulling down on the helicopter? By how much should we expect to see the helicopter’s altitude change?
Tuesday, June 5, 2012
Tales from the Transit of Venus
Posted by
Corky
at
12:50 AM
Sad Old Sun |
This is by no means new and, if you've ever taken an astronomy course, you've probably already heard it. It is perhaps the closest thing Astronomy has to a ghost story, told though the glow of a flashlight on moonless nights to scare the children.
This is the story of Guillaume Le Gentil, a dude that just couldn't catch a break.
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